Map Editors
Marathon 2 Editors

Last modified 30 March 1998


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Marathon 2 Map Editors
FilenameDescription
Pfhorte 2.0a14
Bunch of tweaks, bug fixes, new features. Check out the latest changes. Steve's got his own Pfhorte 2 Page, with a link to Randy Reddig's very nice Pfhorte page, so you can get your eye candy as you get your map editing fix. (Interestingly enough, both are one rev behind... they're both at a13.) You might need the shared libraries (ObjectSupportLib, ThreadLib, etc.) (217K). Guides and other helpful documents can be found below, in the Useful Documentation section. (There's actually something there now!!)
(06/06/96)
Marathon 2 Editor Utilities
FilenameDescription
Durandal Object Placement Editor 1.20
Does for M2 what the OPE did for M1. Allows simple placement of objects (including baddies and bobs) on any level. Add nasties to Bungie's net levels, so you can play them solo! This version adds a much faster searching algorithm and the Marathon 2 default set.
(02/26/96)
Hex Documentation v1.1
Ben Matasar has written a very concise, easy-to-read guide to using Hex!, based on a USENET post by Brian Ridge. If you're at all confused about how to use Hex!, or what the various options are, grab this-it's small and useful. Update adds a crucial bit of info about the linkage between terms and lights in Pfhorte 2.
(04/29/96) (58K)
Marathon Map Making Assistant 1.0d3
An Apple Guide document, with the basics of using Pfhorte 2.0 written into it. Stick it into the same folder as Pfhorte, make sure you've got the Apple Guide extension, and it should show up under Balloon Help when you're using Pfhorte (or any map editor, for that matter...) Still in development, but shows lots of promise.
(02/26/96) (45K)
Marathon Map Splitter 1.0.4
Bo says it better than I would... from the readme:

"Marathon Map Splitter takes a merged Marathon scenario file as produced by Forge and splits it into individual map, physics, and terminal text files for each level. It also extracts any resources into a "Terminal Picts" file. It is the exact opposite of the "Merge Levels" command in Forge.

This lets you do things like peeking at other people's physics models (ever wondered how to make a potatoanus?), fixing the bugs in Blood Tides of Lh'owon, and converting old Pfhorte-generated scenarios."

Another must-have for scenario builders! Update adds the conversion of platform info (yes! you can now go back and forth between Forge and Pfhorte!) and a few other things. 1.0.2 fixes a bug which prevented the editing of some Pfhorte maps, and adds an "N" before network level names. 1.0.3 works around physics file weirdness.
(06/19/97) (52K) Bo Lindbergh
New Pfhorte2 Menus
Changes the names of Monsters, Objects, Texturesets, etc. to more descriptive choices.
(04/29/96) (4K)
Scalpel 1.0.1
Even better than IZD-this actually excises zero length lines from your map! Fix your maps forever, and obviate the need to run extra software when playing Marathon on a 68K machine.
(11/26/96) (28K)
Sound Editor 1.0b4r2
Finally, a user friendly editor for M2/Infinity Sound files. This works in much the same way as the Sound portion of Anvil, but apparently without the bugs/anomalies. Also provides the options of adding/deleting whole sound classes, and the creation of Sound Shuttles - standalone installers for new sound collections (far easier to apply than Anvil patches). Shuttles can also be made by comparing two files and outputing the differences - very usefull for when you don't start from an original M2/Infinity sound file. Update fixes all known bugs
(03/30/98) (221K) Charles Lechasseur
Marathon 2 Useful Documentation
FilenameDescription
Pfhorte 2.0 Guide FINAL
YES, YES, YES! Randall Shaw, mapmaker extraordinaire, has beaten several groups to the punch and released the first (semi) comprehensive guide to Pfhorte 2.0a9 (now a14). (He plans to update it with each release of Pfhorte.) It's by no means perfect, but it contains HUGE amounts of useful information for anyone making (or trying to make) Marathon 2 Maps. GETTHISGETTHISGETTHISGETTHIS...
This is the final version that will be made, since it seems Steve won't be updating Pfhorte any more. It includes some new info, and helper apps (Hex, Clut Converter, the film viewing patch, and Ignore Zero Divides).
(08/14/96) (1759K)
Pfhorte Anti-Crash Guide v2.0
The first iteration of a guide to getting started in Pfhorte, and what pitfalls to watch out for. Shows how to set up defaults so that they're useful... and how to avoid common errors (including those caused by bugs in Pfhorte). Update adds a bunch of information, fixes some grammar.
(08/30/96) (223K)