Marathon HyperArchive NorthWest: Pictures
MARATHON ART: CRAIG MULLINS

Craig Mullins <CMull86011@aol.com> is an industrial designer and illustrator who got into digital painting about four years ago, and now does all his commercial work on Macs. Most of that work is matte paintings for films. These Marathon paintings were done to drum up business, and were released on AOL during 1995. The compiler picture found its way here to the internet, but initially without attribution. Here, then, is the complete set of Marathon pictures, with some basic information about each.

Craig has now set up a page showing samples of his other work.
Matthew Vaughan has a page containing the complete collection of chapters screens produced by Craig for Marathon 2 and Infinity (also available with the Marathon Trilogy Box Set)

Picture links lead to full-size JPEGs. Title Links lead to binhexed, stuffed PICTs.
JPEGs have been resized to fit a normal browser window. PICTs are full-sized.

Marine 2

Almost looks like a modified photo. Incredible!

1000 x 944 pixels
318K

Large version

2000 x 1887 pixels
1.3 MB

Death of the Hulk

This is what hulks really look like...

837 x 617 pixels
300K

Improved Gamma

837 x 617 pixels
210K

The gamma has been improved. This version looks better on 24 bit monitors. (The first version looks better on 8- or 16-bit monitors, though.)

Compiler

The image that started it all, at least on the internet.

1000 x 818 pixels
415K

Large version

2200 x 1800 pixels
1.7 MB

Marine 1

Lower resolution than the first 3, and dark, but impressive nonetheless.

290 x 335 pixels
12K

Large version

(Much improved!)

955 x 980 pixels
265K

Trilogy

The SPNKR carrying Marine image used for the Trilogy CD cover

500 x 586 pixels
61K

Large version

Also available at full resolution.

1296 x 1520 pixels
1.2MB

Battle

A compiler after an unsuspecting marine. Again, lower resolution (Craig calls it a "sketch"), but still nice to look at.

318 x 400 pixels
66K

Large version

549 x 691 pixels
153K

Trilogy Sketches

A composite of sketches and early versions of the Trilogy image above. The lower images demonstrate Craigs technique of painting from general to specific detail. The second image in the composite is particularly interesting as much of the final version was created by cut and pasting from here with the addition of a new background.

500 x 1000 pixels
103K

Full resolution, but highly compressed JPEG's of the first (22k) and second (40k) images are available.

Large version

As well as the whole full resolution image.

1000 x 2000 pixels
1.2Mb

From the author:
"I only use PS as the masking function is far ahead of the other programs that I have tried. No 3-d stuff. The compier took about 30 hours. I did a line drawing first (on paper), scanned that into alpha and started painting. I work from general to specific, meaning large surfaces and forms are blocked in first with a thought to lighting direction and intensity and surface quality. Once it starts to read it will support whatever detail is added later. Sketches are mostly done with no preconceived ideas, just pushing pixels around until something starts to emerge."