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Project Plan
Planning Period
- Gather initial team members
- Explore and Realise the aims and desired outcomes of the Project
- Set up neccesary mail and file servers.
- Following Sections subject to discussion and change through planning period
Characters/Creatures/Aliens Conversion
- 3D model
- Animate
- Skins
- AI programming
- Tweaking - adjustments to movements, and skins. This will be a continuing job during the progression of level creation.
Weapons Conversion
- 3D model
- Animate
- Texture
- Tweak Physics until as close to original as possible.
Levels/Worlds
- Initial Mass Conversion of all levels, aswell as textures.
- Lighting/Texturing work begins. Implement doors and platforms.
- Inclusion of Terminal system through Unrealscript, add into levels.
- Tweaking - adjustments to levels will be done throughout creation, and beta testing.
Game Engine
- Tweak Player Physics
- Motion Detector in Unrealscript?
- Any interface work.
Beta Testing
- Decide whether Beta Testing is neccesary
- tweak tweak tweak till we die
Prepare for Anon Release
- Documentation
- Set up anon email accounts? (hotmail?)
Release
- FTP Sites - Upload anonymously to various servers
- Get into a Witness Protection Programme.
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