|
Welcome to Mike's Marathon Maps! On this page,
you'll find a repository of maps that I have made for the Macintosh
Game, Marathon,
produced by Bungie Software. You can find more maps made by several other people at the Marathon Map Archive, as well as tools and texts to help you make your own Marathon maps. All of these maps have been created with Pfhorte, the excellent map editor created by Steve Israelson ( steve_israelson@mindlink.net). All maps have been tested on a PowerPC Mac, and should work with no problems on 68k-based machines. However, some maps may prove to be sluggish on 68k machines (such as "V8"). All maps are stored as Stuff'ed and Binhex'ed files. If you don't have anything to expand either type of compression, then make sure you download the free Stuffit Expander, available from any Info-Mac mirror near you. Also, you may wish to just download all the maps placed into one map file. [126k]
|
|
These maps are also currently only in Marathon I. I do plan to
recreate these maps for Marathon II once both it and a
descent map editor become available. Watch this space for more
info... All these maps were made for network play. However, my "map-building" philosophy is that network maps can also be used as practice for solo maps. Therefore, I generally tend to add more aliens than required for network play. Thus, if you don't like it, you can either edit the object placement data for the map, or just switch off 'Aliens' in the network setup panel.
|
|
Shameless Plug - Several of my maps are based on
ideas that I got from other Marathon players, who neither had the time
nor the expertice to make Maps. I have had a great time creating
these maps, and now would like to continue my offer to create maps
for you. If you have an idea for a map, but don't
feel up to the challenge of creating it, then send your idea to
me, with a verbose
description of how you would like to see the level in its final state.
|
|
The Carnage Rating scale that I use is as follows:
|

|
The Pit, my first released map, has the same feel as
the original 'Arena'. The inner area is much smaller, though, and a few
more powerful weapons are lying about. There are also some side areas
that you can flee to in order to catch your breath. But watch out!
Someone could appear behind you in a moment!
Download the latest version [5k]
|

|
I Could've Had a V8! is a map suggested to me by Mike Africa.
It is somewhat similar to "E=MC What?" from the original Marathon, as it features
several columns in a square layout. However, no one said those
columns had to remain fixed...each moves sporatically up and down like an
eight-cylinder engine (hence the level name). One moment, you have a rocket
aimed at your friend's back, the next, a wall appears in front of you. Furthermore,
teleporters lead to sniping location that give a good overview of the entire playfield. WARNING: This level may be slow on a 68k machine due to the moving platforms.
Download the latest version [5k]
|

|
The Subway Station is a good combination of open areas
and tight corridors, giving the player their choice of play. Inside the maze
of corridors are teleports that lead to sniper ledges on the outside of the
arena, allowing one to wipe out a target at long range. Watch out for
secret doors (and nasty weapons!)
Download the latest version [11k] Recent Changes: Fixed MAJOR problem with object placement. Weapons should actually appear now. (eurk!)
|

|
Fodder Wall is a map idea suggested to me by
Ken Wong. Being one of the few anti-symetrical maps that I have,
it holds a definitely purpose: climb the large stairway to reach the
top and the hold of excellent weapons, and then to hold that top
ledge as long as possible. But there is only one way off that ledge, and
that is down...down...down a slime waterfall, making you an easy target
for skilled players. This one almost has to be played in teams to be
enjoyable.
Download the latest version [11k] Recent Changes: Adjusted object placement to avoid 'infinite magnum' problem (hopefully).
|
|
Let Me See Your Hall Pass was also suggested by
Ken Wong, as more of a 'fun' level than anything else. A simple layout:
between two ends of the level are 4 corridors. One contains weapons,
another contains ammo, a thrid contains power ups, and the last is filled
with lava. This is a good level to practice solo to improve your aim
and dodging skills, as the number and types of aliens on this is
quite high. WARNING: This level may be too large for some machines, and may crash both Marathon and your system. Use with your own risk.
Download the latest version [8k]
|

|
Rising Sun features a simple layout: a octagonal room with a
single piller in the center. Run around the outside of the room to
pick up rocket launchers and missile, but watch out! A flip of the
switch on the central column will cause the outside of the room
to crush anyone left on the edges, and temporarily creates a
tiny arena in the center. Don't you wish you had that rocket launcher
now?
Download the latest version [5k] Recent Changes: Adjusted light level to hopefully fix the problem of a completely dark level on 68k machines. Moved player initial position inside the platform ring (players would appear at the top of the platform while it was raised, and be immediately squished.
|

|
It's Not Easy Being Green was made for GreenLantern of the
#marathon IRC channel, and if you look at the map, you should see my little
tribute to the name. A large central arena with dark, narrow passages on
the outside that lead to great sniping points. Watch the central dias for
special surprises!
Download the latest version [14k]
|

|
The Dark (and Light) Side of the Moon is a variation of
'5-D Space' from the original Marathon. You leave a room via a central
corridor, and find yourself back in the same room, except with different
lighting. Radar users, abandon all hope ye who enter here!
Download the latest version [9k] Recent Changes: Adjusted object placement to avoid 'infinite magnum' problem (hopefully).
|

|
World Wide Web is aptly named, consisting of several
small rooms, contected by several small, narrow corridors. Chase your
opponent from room to room, but watch out: another fighter could suddenly
turn right behind you and chase you from room to room. Also quite nasty
with aliens on.
Download the latest version [11k]
|

|
Chessboard was a map that started one way, then turned out
completely different. A central area is filled with alternating columns, and
a walkway extends around the square arena. Take a ride in the teleporters,
hit a switch, and suddenly, the central area is closed from the rest of the
level and is darken, letting anyone inside duke it out for themselves.
Download the latest version [8k] Recent Changes: Removed the switch room, and placed switches on outside of main arena. Adjusted object placement. Made sectioning platform come down faster, stay down longer, and cause damge.
|

|
Surveyor II is a map based off one of the same name made
by Mike Africa which he never released. A rectangular region is divided into
3 areas, and a central
pillar rises and falls, allowing access to upper walkways. These walkways
are quite dark, making sniping most enjoyable (until someone snipes on you!)
Download the latest version [3k] Recent Changes: Adjusted object placement to avoid 'infinite magnum' problem (hopefully).
|

|
Ring-A-Round the Rosie is an original idea that changed
slightly as the map developed. An circular arena is surrounded on the
outside by a wide corridor. From both areas, stairwells access catwalks
around either area, and lead to better weapons. Sniping can be a pleasure
on this one, if your friends let you up there.
Download the latest version [11k] Recent Changes: Adjusted object placement to avoid 'infinite magnum' problem (hopefully).
|

|
Attics And Cellars is one of my more, dare I say,
generic maps, with no real gimmick to it. However, it seems to have
a good flow to it, and should play well as a net maps. Lots of
open space, as well as a tight corridor or two.
Download the latest version [12k]
|

|
Pfhor Ball, Corner Pocket should attract any pool fanatic
anywhere. The main arena is the flat of a pool table, including 6 pockets
that lead into the ball return lanes. A good combination of wide spaces
and narrow halls to satisfy any player.
Download the latest version [12k]
|

|
The Chunnel may be a map ahead of its time, suited more
to the reported netplay features of Marathon 2, but what the hey! You
start on two islands, separated by a sea of green slime. Although there
is no apparent way to cross, there is a door on both islands leading to...
the Chunnel. This should be a great team player map, with the goal of
keeping the other team off your island. We'll see what Mara2 offers us.
Download the latest version [12k]
|

|
Enhanced Wheel Revisited is another revised map
from long ago. The original Wheel consisted of 8 spokes, and each
player had to race from the end of the spoke to a central area to
grab a good gun, then retreat back into a spoke to defend themselves
with it. Not a very exciting challange, is it? Mike Africa and I modified
the original map for our own group, adding interconnecting passages
between spokes and teleporters, which, to our surprise, made the level
much more playable and enjoyable. Here is a revised version of that
Enhanced Wheel. Thanks to the original author of this map, whose name I cannot find right now.
Download the latest version [6k]
|
|
Tips on Making MapsHere are some of my own personal ideas on how to construct fun and enjoyable Marathon maps. Please note that these are my own ideas, so if you feel differently about an issue, go ahead. I'm not out here to make the rules.
|
|
CreditsI'd like to thank the following people for their map suggestions and comments:
|
|
|
Michael K. Neylon / MKN / September 26, 1995 |