COOL PHYSICS MODEL TRICKS

Hopefully, this list will be a work-in-progress... but here's some of the neat things we've figured out how to do so far.

Accurate AR-75: Eliminate the shotgun-spray of the AR-75. Just change the AR-75's primary theta error to 0.

Machine Pistol: Speed up the .44 a little. Change its recovery ticks to zero, make it automatic, and change its firing shape to 11 (that's the AR-75 shape... without that change, the pistol still takes its normal time to fire).

Ninja Bob: Give the Bobs some teeth! Just turn off their "cannot attack" flag and pump up their melee attack. Make sure you take Marines off their enemy list! This once still doesn't seem to work right... are we missing something?

Kamikaze Bob: Or, alternatively, make all the Bobs into ExplodaBobs. Flip the Kamikaze flag and give them some shrapnel damage. (Yuck).

Dogfight, or Pfhor of the Luftwaffe: This is one of my personal favorites. Turn off gravity for the Running record, give the pistol a kick of about 10 or so, and make the Major Fighters into Fliers. Then play a network game in Waldo World Arena...

Wave Motion Cannon: This one was started as a joke, I think... but now you can make it into reality. Of course, it's still sort of subjective what the Wave Motion Cannon would do in Marathon... but I've found that an AR-75 on full automatic with tons of ammo firing Plasma Gun Overload shots is pretty close. <grin>

Flare Guns: Set the light intensity of the plasma pistol, pistol, or fist to 2 and the delay to about 90. Going into a dark room? Fire once, and you can see. Submitted by jmeu+@andrew.cmu.edu

Mines: Create a new shot, with a big radius, zero speed, not affected by gravity, with a burst effect something like the grenade (or maybe more powerful), and the missile explosion effect. Then set one of the weapons (maybe the missile launcher's second shot) to create it. Great in narrow corridors... Submitted by jmeu+@andrew.cmu.edu and lcadena@pop3.cit.princeton.edu

Speed Rockets: Rockets seem so much cooler with a speed of 2 or 2.5... Submitted by jmeu+@andrew.cmu.edu


You might have also noticed that there a bunch of unused records in the Aliens and Shots modules... you can make new aliens, new projectile types... be creative!

If you have a new Physics Model Trick that you want to share with the world, mail it to hanson@cs.stanford.edu, and make sure you mention "Marathon Physics Model Editor" in the subject.