
My ship has wrested control of Durandal's S'pht and is spurring them into
rampancy. His ship is adrift, and my troopers are swarming onto the
airlocks.
Open the rest of the airlocks on this level and my capture of the ship
will be complete. There are switches here, in this area.
Beware the compilers. As you know, a rampant mind is rarely benign.
conditioned unit
origin: Tycho Machinated Mercenary
destin: my personal peon
ref: objectives
stamp: unknown
The trap is sprung, and the cheese stands alone. Durandal came here looking
for immortality, and found me instead. Battle Group Seven is here, and the
Pfhor scoutships are attacking. But the battle is already over.


conditioned unit
origin: Tycho Machinated Mercenary
destin: my personal peon
ref: objectives
stamp: unknown
A group of your pathetic humans is attempting to power up one of
the ship's transport pads at this location.
Destroy them. Then find a terminal and I will transport you
deeper within the ship, where you will join my hunters searching for Durandal's core.


Pfhor from the enemy ship have blasted a hole in the hull, and are
running amok on the upper levels. The spinal batteries
are returning fire, but last transmission indicated they are
cut off and under attack. The compilers are
malfunctioning. Consider them dangerous, and stay away
from the terminals; they are attacking any one who tries to access
the ship network.
Jetty and the others have manually detected a transporter coil
open on the alien ship. Fusion Unit Alpha power up and
lock on the signal. Try to find the device that is pinning
down the engines and take it out. Let's get some payback.
jump.pad activated
blake.override
local term100$
to: lt. kent
orders.
Transport when ready.
spurious interrupt~aksjek**&
